Work

1426

I have a class called a PrimitiveMesh and another one called a PolygonMesh. Almost the same thing, but they differ in the way that the primitive has hard restrictions to be considered valid. No non-manifold geometry and no self-intersections. Basically a container that then can be converted to a PlaneMesh and processed into a solid. The PolygonMesh is more of a rendering output that holds more info regarding visual representations.

Maybe I should call it InputMesh and OutputMesh so that it is more clear to what it is actually meant for.

Thinking out loud I guess.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s