Work

Old sins and fresh meat

It's been a while since I touched my application and game, but I have learned quite a few things in the meantime, so it feels a bit like someone else wrote it. Spending some time fixing old features and broken graphical effects after all those Unity updates sort of forces me to understand all of… Continue reading Old sins and fresh meat

Work

Solid Mesh Reconstruction

The last month has been a bit of a ride. Elin needed to have an operation, so I have had to deal with baby issues almost exclusively, picking up, dropping off and most daily maintenance. We are about to sign a purchase agreement for an apt, so that kept us busy through a few nights,… Continue reading Solid Mesh Reconstruction

Work

1616

I am implementing the last part of my robust back-end, a solid mesh reconstruction using adjacency graphs and opacity metrics between cells. Allows me to automatically fix up any errors that appears in the input geometry. The idea is super simple actually, it was used in the paper I base my implementation on and it… Continue reading 1616

Work

4 years, 3 months, 16 days

I got out of the rhythm of blogging and was always waiting for my current little batch of tasks to be done with. So for the last month, I have been focusing on creating a polyhedral previewer of the actual robust modelling kernel. Using the intermediate data generated from the robust plane and fixed point… Continue reading 4 years, 3 months, 16 days

Work

4 years, 2 months, 20 days

Integrated a Fast Box Intersection library into a geometry utility dll I have for various computational needs. The library is very rich in templates and depends on boost, which makes it a little less desirable to use, but I did anyway. So, using this library, I can both test for self intersections, and bipartite intersections.… Continue reading 4 years, 2 months, 20 days

Work

4 years, 2 months, 7 days

While I was working on a simple feature of translating and updating my AABB trees, I got dragged into fixing, simplifying, removing and refactoring some things. Removing support for UVs withing my building tool since keeping tally of that information just invites complications I don't want. Unifying mesh concepts and objects so that there is… Continue reading 4 years, 2 months, 7 days

Work

4 years, 1 month, 28 days

For the last 2 weeks, this household has been ill. We got the stomach flu about 2 weeks ago, and our youngest got some viral infection that has lasted for a week. So, anything I have done on my project has been quite minimal for the last 10 days. I am hoping that the holidays… Continue reading 4 years, 1 month, 28 days