Work

Solid Mesh Reconstruction

The last month has been a bit of a ride. Elin needed to have an operation, so I have had to deal with baby issues almost exclusively, picking up, dropping off and most daily maintenance. We are about to sign a purchase agreement for an apt, so that kept us busy through a few nights,… Continue reading Solid Mesh Reconstruction

Work

4 years, 3 months, 16 days

I got out of the rhythm of blogging and was always waiting for my current little batch of tasks to be done with. So for the last month, I have been focusing on creating a polyhedral previewer of the actual robust modelling kernel. Using the intermediate data generated from the robust plane and fixed point… Continue reading 4 years, 3 months, 16 days

Work

4 years, 2 months, 20 days

Integrated a Fast Box Intersection library into a geometry utility dll I have for various computational needs. The library is very rich in templates and depends on boost, which makes it a little less desirable to use, but I did anyway. So, using this library, I can both test for self intersections, and bipartite intersections.… Continue reading 4 years, 2 months, 20 days

Work

4 years, 2 months, 7 days

While I was working on a simple feature of translating and updating my AABB trees, I got dragged into fixing, simplifying, removing and refactoring some things. Removing support for UVs withing my building tool since keeping tally of that information just invites complications I don't want. Unifying mesh concepts and objects so that there is… Continue reading 4 years, 2 months, 7 days

Work

4 years, 1 month, 28 days

For the last 2 weeks, this household has been ill. We got the stomach flu about 2 weeks ago, and our youngest got some viral infection that has lasted for a week. So, anything I have done on my project has been quite minimal for the last 10 days. I am hoping that the holidays… Continue reading 4 years, 1 month, 28 days

Work

4 years, 1 month, 16 days

Playing with the AABB tree and queries, there are a few things that have popped up. Such as, for doing ray and point tests, my BSP trees are 3 - 4x faster. But, when making broader queries such as testing a bound against an AABB tree, it is quite fast at handing you all the… Continue reading 4 years, 1 month, 16 days