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So, to test my native library I guess I should have a better way then just using some dynamic wrapper to remaps the function addresses dynamically for the C# scripts. If I would just have in the DllImport a string imported from a script that comes with the native dll. The native dll build could… Continue reading 1362

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Any work I have done on my own project for the last two days has been spent on paper. Adding SQlite to manage my flatbuffer data, works in minor conjunction with the file system. Basically, all my tile library collections would go under a content folder, where you each collection of libraries goes into its… Continue reading 1352

Work

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Working with Xcode and CMake is a very odd mix, but that is what I am using at the moment. I added the C_MC33 algorithm in my primitive generation library so that you can create topologically consistent shapes for random point sets and split the caching and shape management library into its own dll. I… Continue reading 1349

Work

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Well, a part of my tool are libraries of tiles. Support for enormous libraries of tiles. A lot of them and them being quite large. But these libraries need to be properly managed, take up minimum disk space and be quick to access. So, having something SQLite to manage those, seems like a good idea.… Continue reading 1348

Work

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Flatbuffers are great. I am using them for my persisted data, for passing buffers between native and managed libraries and for my resource caches. You can have it spit out a .json file if you like to have a text file to read and edit, but its flat nature offers a ton of benefits. Not… Continue reading 1346

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I have about 8 errors on my screen to clean up to be at a state where I can start running the native library and fix the runtime errors. I will need to move the caching stuff to the native library as well, since most of the old items are now behind some rather obscure… Continue reading 1345

Work

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Well, so last night, after getting back from a birthday party, I thought to myself; does the marching cube algorithm produce manifold meshes? And the answer is "NO"! The original algorithm can very easily produce holes, an improvement of that algorithm called the M33 followed a few years after and it added 33 additional cases… Continue reading 1344