Life is strange and overwhelming at times. So, my personal project work has been done behind curtains for the past year or so. Some reasons be personal, depressing, difficult to explain, hick-ups and/or related to a separation and I was starting to feel Anhedonic. But, I have not been idle at all. I just took… Continue reading What have you been doing for the past year?
So, I am adding instance support to my editor so that it can more effectively render all those duplicate tiles and items in the scene. Collecting all the duplicate shapes into tables, populating the arguments and index compute buffers for each octree cell item and then rendering them from my management game objects with the… Continue reading Instances
It's been a while since I touched my application and game, but I have learned quite a few things in the meantime, so it feels a bit like someone else wrote it. Spending some time fixing old features and broken graphical effects after all those Unity updates sort of forces me to understand all of… Continue reading Old sins and fresh meat
The last month has been a bit of a ride. Elin needed to have an operation, so I have had to deal with baby issues almost exclusively, picking up, dropping off and most daily maintenance. We are about to sign a purchase agreement for an apt, so that kept us busy through a few nights,… Continue reading Solid Mesh Reconstruction
I am implementing the last part of my robust back-end, a solid mesh reconstruction using adjacency graphs and opacity metrics between cells. Allows me to automatically fix up any errors that appears in the input geometry. The idea is super simple actually, it was used in the paper I base my implementation on and it… Continue reading 1616
I got out of the rhythm of blogging and was always waiting for my current little batch of tasks to be done with. So for the last month, I have been focusing on creating a polyhedral previewer of the actual robust modelling kernel. Using the intermediate data generated from the robust plane and fixed point… Continue reading 4 years, 3 months, 16 days
Integrated a Fast Box Intersection library into a geometry utility dll I have for various computational needs. The library is very rich in templates and depends on boost, which makes it a little less desirable to use, but I did anyway. So, using this library, I can both test for self intersections, and bipartite intersections.… Continue reading 4 years, 2 months, 20 days