Work

1461 days|48 months|4 years

I can't say that I'm tired, more than anyone else that has been working on anything of their own for a few years. At the moment I do have a bit of a headache, but do feel a bit of a relief since my application is working just as it was a few months ago,… Continue reading 1461 days|48 months|4 years

Work

1454

I am running an old build of my editor along side the new and I am pleased to see the difference in performance actually within the app, reporting something like ~2x on average for simple tests. The difference between the in editor tests is a lot higher though. But for the most part I am… Continue reading 1454

Work

1447

Watching the original Bladerunner and working. The command language I made for my builder looks very much like a rudimentary assembly language. There are just no control statements besides pushing and popping. No labels or jumps. The pushes and pops are those that control the context of each shape and the pop performs a boolean… Continue reading 1447

Work

1434

Quite odd, to have to mix all the memory management rules and conventions. Using C APIs in managed code, but you have to extent the API to deal with the external memory rules and conventions. So that you don´t have to complicate the API to copy data around, that might be kept simple with pointers… Continue reading 1434

Programming, Work

1430

My preferred working hours these days is at night, since my two boys tend to have a bit of an unpredictable nature to their sleeping habits and their effects on our sleeping schedule can make for a bad early morning awareness. Feeling productive again, and feeling good about that since I have not really been… Continue reading 1430

Work

1426

I have a class called a PrimitiveMesh and another one called a PolygonMesh. Almost the same thing, but they differ in the way that the primitive has hard restrictions to be considered valid. No non-manifold geometry and no self-intersections. Basically a container that then can be converted to a PlaneMesh and processed into a solid.… Continue reading 1426

Work

1425

So, I am a bit tired, learned a few things about linear programming and improved BSP merges.  Pushed a few changes into git. Yeah, I moved my project into github, since I don't want to bother with maintaining my local perforce server anymore, and it is more important to have a bit of redundancy for… Continue reading 1425