Work

4 years, 1 month, 16 days

Playing with the AABB tree and queries, there are a few things that have popped up. Such as, for doing ray and point tests, my BSP trees are 3 - 4x faster. But, when making broader queries such as testing a bound against an AABB tree, it is quite fast at handing you all the… Continue reading 4 years, 1 month, 16 days

Work

4 years, 1 month, 3 days

In the last 3 weeks, I did manage to do a few things, but blogging was not one of them. I turned 40 years old, was carried away to Copenhagen by my girlfriend to celebrate. A bit of a push was due at work to get a demo out by the 14th of November and… Continue reading 4 years, 1 month, 3 days

Work

1462

I spent most of my day, playing with my son, but for the 2 hours or so that I could do some work, I fixed a couple of bugs, created builds on the Mac and Windows to make sure the basics were working, in addition a fixed my Union operation in the library since it… Continue reading 1462

Work

1461 days|48 months|4 years

I can't say that I'm tired, more than anyone else that has been working on anything of their own for a few years. At the moment I do have a bit of a headache, but do feel a bit of a relief since my application is working just as it was a few months ago,… Continue reading 1461 days|48 months|4 years

Work

1454

I am running an old build of my editor along side the new and I am pleased to see the difference in performance actually within the app, reporting something like ~2x on average for simple tests. The difference between the in editor tests is a lot higher though. But for the most part I am… Continue reading 1454

Work

1447

Watching the original Bladerunner and working. The command language I made for my builder looks very much like a rudimentary assembly language. There are just no control statements besides pushing and popping. No labels or jumps. The pushes and pops are those that control the context of each shape and the pop performs a boolean… Continue reading 1447