Programming, Work

1430

My preferred working hours these days is at night, since my two boys tend to have a bit of an unpredictable nature to their sleeping habits and their effects on our sleeping schedule can make for a bad early morning awareness. Feeling productive again, and feeling good about that since I have not really been… Continue reading 1430

Programming, Work

Busy baby hours

The last month has been mostly focused on tending to my 4 week old baby boy. It started of easy but gradually grew in demand and work as he is growing fast and needs more attention and time. I can change diapers blindfolded at this time, but I don't think that I would try and… Continue reading Busy baby hours

Programming, Work

End of summer

I have been very busy the last few months. My project work, moving house and my normal day job. My alarm still rings at 5:30 in the morning and I still put on my pajamas and head to the computer to try and get something done until other responsibilities need attention. But the other responsibilities… Continue reading End of summer

Programming, Work

Dunce

I woke up around 5 am this morning and sat in front of my computer with a bit of annoyance in me. I knew that the problem I had left yesterday did not have a clear solution and the issue I had was not simple to identify. I started rewriting functions, making utilities to draw the… Continue reading Dunce

Programming, Work

State of things

For the last few weeks I have altered my schedule so that I can wake up around 6 am and grab a couple of more hours in the morning on my project. Getting used to waking up so early was easier than I thought, it just has to go in hand with going to bed… Continue reading State of things

Programming, Work

Errors

The biggest problem with building software is that we rarely adhere to ways to ensure that it can change from it was intended to be, into what it needs to be. I usually make a naive basic distinction of a generic solution and a specialised solution, based on the amount of knowns and unknowns. If… Continue reading Errors

Programming, Work

My weekends have been very productive

I was removing some old implementation and I removed just about any Unity GameObject I was needlessly constructing. So, the only game objects my editor is creating are the wrappers around the final geometry, the rest is just numbers in arrays and custom structures and classes. Very few instances where we allocate from the heap… Continue reading My weekends have been very productive

Programming, Work

Time consuming

I have been living more inside of notebooks, scribbling possible solutions to problems with my leaky pens, than actually implementing the solutions for the last 12 weeks almost. I always feel a bit cheeky when I do, as if I could be more productive if I actually just opened up a text editor and started… Continue reading Time consuming

Programming, Work

Just a little bit crazy

Since late October, I have been reworking the internals of my Lump editor, which is a 3D tile modelling software I will use to construct geometry for my games with additional options. The way I initially constructed it, was just through a collection of game object in Unity with some simple heuristics and a post… Continue reading Just a little bit crazy

Programming, Work

4 weeks of engineering

For the last 4 weeks, I have been working on this hardening and re-implimentation of the core structure for my LUMP builder, so that I could make it more optimal(more efficient geometry and smaller memory footprint), more robust data structures with less features and be easier to maintain. As in, rewriting the core component of how… Continue reading 4 weeks of engineering