Integrated a Fast Box Intersection library into a geometry utility dll I have for various computational needs. The library is very rich in templates and depends on boost, which makes it a little less desirable to use, but I did anyway. So, using this library, I can both test for self intersections, and bipartite intersections.… Continue reading 4 years, 2 months, 20 days
While I was working on a simple feature of translating and updating my AABB trees, I got dragged into fixing, simplifying, removing and refactoring some things. Removing support for UVs withing my building tool since keeping tally of that information just invites complications I don't want. Unifying mesh concepts and objects so that there is… Continue reading 4 years, 2 months, 7 days
For the last 2 weeks, this household has been ill. We got the stomach flu about 2 weeks ago, and our youngest got some viral infection that has lasted for a week. So, anything I have done on my project has been quite minimal for the last 10 days. I am hoping that the holidays… Continue reading 4 years, 1 month, 28 days
Playing with the AABB tree and queries, there are a few things that have popped up. Such as, for doing ray and point tests, my BSP trees are 3 - 4x faster. But, when making broader queries such as testing a bound against an AABB tree, it is quite fast at handing you all the… Continue reading 4 years, 1 month, 16 days
In the last 3 weeks, I did manage to do a few things, but blogging was not one of them. I turned 40 years old, was carried away to Copenhagen by my girlfriend to celebrate. A bit of a push was due at work to get a demo out by the 14th of November and… Continue reading 4 years, 1 month, 3 days
Ran all my old simple tests tonight and got those working. Found some odd things with my threading setup and that a few of my messages were getting lost. Those sort of bugs are always fun. Well, I will attend to those tomorrow night.
I spent most of my day, playing with my son, but for the 2 hours or so that I could do some work, I fixed a couple of bugs, created builds on the Mac and Windows to make sure the basics were working, in addition a fixed my Union operation in the library since it… Continue reading 1462