Programming, Work

Busy baby hours

The last month has been mostly focused on tending to my 4 week old baby boy. It started of easy but gradually grew in demand and work as he is growing fast and needs more attention and time. I can change diapers blindfolded at this time, but I don't think that I would try and… Continue reading Busy baby hours

Programming, Work

State of things

For the last few weeks I have altered my schedule so that I can wake up around 6 am and grab a couple of more hours in the morning on my project. Getting used to waking up so early was easier than I thought, it just has to go in hand with going to bed… Continue reading State of things

Programming, Work

Errors

The biggest problem with building software is that we rarely adhere to ways to ensure that it can change from it was intended to be, into what it needs to be. I usually make a naive basic distinction of a generic solution and a specialised solution, based on the amount of knowns and unknowns. If… Continue reading Errors

Programming, Work

My weekends have been very productive

I was removing some old implementation and I removed just about any Unity GameObject I was needlessly constructing. So, the only game objects my editor is creating are the wrappers around the final geometry, the rest is just numbers in arrays and custom structures and classes. Very few instances where we allocate from the heap… Continue reading My weekends have been very productive

Programming, Work

Time consuming

I have been living more inside of notebooks, scribbling possible solutions to problems with my leaky pens, than actually implementing the solutions for the last 12 weeks almost. I always feel a bit cheeky when I do, as if I could be more productive if I actually just opened up a text editor and started… Continue reading Time consuming

Programming, Work

Just a little bit crazy

Since late October, I have been reworking the internals of my Lump editor, which is a 3D tile modelling software I will use to construct geometry for my games with additional options. The way I initially constructed it, was just through a collection of game object in Unity with some simple heuristics and a post… Continue reading Just a little bit crazy

Programming, Work

Getting a lot of stuff done

I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The next 3 tasks involve wrapping up this custom block creation,… Continue reading Getting a lot of stuff done

Programming, Work

End of summer

For the last 5 weeks, I have been on vacation for the most part and moving house. As in, "relaxing" and not doing much work on my game projects. I don´t like moving, and I sure as hell hope that this time around we will stay in our current residence for longer than one year.… Continue reading End of summer

Programming, Work

Mesh simplification, is done.

I started tackling creating some simple mesh simplification for my blocking prototype, so that I could fix various visual artifacts and keep the polygons down to a minimum. And in the case where I allow the user to create his own custom blocks to paint in along side the regular blocks, you would like the… Continue reading Mesh simplification, is done.

Programming, Work

Unite

I'm staring out the window of my hotel room in Amsterdam, full of excitement about the Unity conference I am attending tomorrow morning. Traveling with the office laptop that has all the office commitments and projects on it, with a steady stream of notifications about meetings, tasks, queries, bugs and reminders about features I am working… Continue reading Unite