Programming, Work

My weekends have been very productive

I was removing some old implementation and I removed just about any Unity GameObject I was needlessly constructing. So, the only game objects my editor is creating are the wrappers around the final geometry, the rest is just numbers in arrays and custom structures and classes. Very few instances where we allocate from the heap… Continue reading My weekends have been very productive

Programming, Work

Time consuming

I have been living more inside of notebooks, scribbling possible solutions to problems with my leaky pens, than actually implementing the solutions for the last 12 weeks almost. I always feel a bit cheeky when I do, as if I could be more productive if I actually just opened up a text editor and started… Continue reading Time consuming

Programming, Work

Just a little bit crazy

Since late October, I have been reworking the internals of my Lump editor, which is a 3D tile modelling software I will use to construct geometry for my games with additional options. The way I initially constructed it, was just through a collection of game object in Unity with some simple heuristics and a post… Continue reading Just a little bit crazy

Programming, Work

4 weeks of engineering

For the last 4 weeks, I have been working on this hardening and re-implimentation of the core structure for my LUMP builder, so that I could make it more optimal(more efficient geometry and smaller memory footprint), more robust data structures with less features and be easier to maintain. As in, rewriting the core component of how… Continue reading 4 weeks of engineering

Art, Programming

Crunch week

So far, I have managed to persist all my data, export it, move the editor into the actual game and fixed a number of bugs that I have exposed by trying to use my Lump tool to build actual content. I try to build one thing and run into a slight snag because I can't… Continue reading Crunch week

Programming, Work

Busy days, busy nights

The last two weeks have been very busy. I managed to finish and send in a grant application, from which I will hopefully hear the results within the next three months or so. Got a lot of help from my sister with the budged planning side of things and reviewing all text. Intermixed with that… Continue reading Busy days, busy nights

Programming, Work

Getting a lot of stuff done

I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The next 3 tasks involve wrapping up this custom block creation,… Continue reading Getting a lot of stuff done