Programming, Work

Draw calls

There is another underlying problem with all them cubes, is that they will run your draw call budged through the roof. So, you need to merge the cubes into a fewer mesh items. Maybe using an Octree so that you can spatially sort the cubes and pick a minimum amount of cubes that are being processed as an editable area.



Then I am going to add some non-cube shapes to make gradients between the cubes.



Integrate those two features and get onto the export of shapes 🙂

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