Modeling, rigging, skinning, animating, setting up blend trees and state machines for my animated content. Took a while to figure out the best workflow for this and how to setup generic rigs. So in essence, the bulk of the day was to learn how to set up clips of animations properly and to blend between them as you go from one state to another.
It has been a long day and I am a bit tired, so I am going to continue this again tomorrow.