Another day of fiddling with state machines, animation curves, events and rigging.
Cleaned up all the crap animations I created for testing and actually set up the animations and movements of this particular robot in a sensible way. The body of the robot is tied to a rig and bone, animated in Maya, but the main wheel is tied to a animation curve that is created on demand to match distance and rotation of the wheel.
Throwing out some crap code and checking all this into my GIT repo on bit bucket.
More action tomorrow and hopefully something interesting to show.