Art, Work

73rd day

Adding more content for my puzzles and levels.



Trying to make it so that all level geometry that is in between the camera and the main player character become transparent just like you see in Diablo and such games. It is a pain in the ass when you realize you make minor mistakes with measurements as you are creating tileable geometric pieces. A set of vertices snapped to the wrong grid point and when you tile stuff up, things look funny.

These support beams is what I was going to throw together real quick, ended up taking a lot longer to create than I anticipated.

I need to fix them up a bit, so that they are just modular little groups that snap together and get culled and made transparent as groups.

On with this!

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