Added the animations for the warehouse iris, so that is all wrapped up. Now, I am creating my little service elevator between the warehouse and the floor above.
I have also been laying out more the high level view I have of the game as a whole. How many levels will there be and how many problems will there be for people to solve. Levels of difficulty and interconnections between problems and the quality of players solutions affecting other problems.
As a short term plan, I intend to have the initial level and mechanics playable by the end of this month. Get some friends to try out and see if they can solve the puzzles and how long it takes for them to solve it. After that, I will be maintaining developer logs on indie developer forums and trying to get people interested in what I am doing.
Anyway, no rest for the wicked.