I was thinking about the fact that it is just 6 weeks shy from being a whole year since I started working on my own. And I really wish that I had more of a game to show for it. The fact is, that is takes a lot more effort to create something of value… Continue reading More than 300 days of my one man effort…
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48th day
I am finally getting all the animation blend trees and states working correctly. Firstly, the rigid bodies need to be skinned to a skeleton and the skeleton needs to be setup correctly and match the skeletons that are then animated. Meaning that I don´t have a fancy tracks and animations sequences in Maya. I actually… Continue reading 48th day
47th day
Modeling, rigging, skinning, animating, setting up blend trees and state machines for my animated content. Took a while to figure out the best workflow for this and how to setup generic rigs. So in essence, the bulk of the day was to learn how to set up clips of animations properly and to blend between… Continue reading 47th day