Work

69th and 70th day

For the last 70 days, there have been two days where I have not been able to put any work in. But, I am still working on creating content for my levels and puzzles.

One of the issues I was running into with Maya LT, was skinning of rigid items(using smooth bind because rigid bind is not part of LT). I use Boolean operations to model a lot of stuff and the solver would complain a lot about non-manifold geometry or other similar problems. But, in essence, skinning rigid items is not really necessary when you can just parent the joints to the items. No skinning, and all the bone animations work just as well as before.

Capture

So for the start of the new year, I will be working more and working harder.

Happy new year!

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google+ photo

You are commenting using your Google+ account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s