Spent most of the day, fixing some crap bug with the highlighting and programming.
Made the programming UI a lot cooler looking and added some sarcastic headers for players enjoyment.
Thinking of various ways to solve programmatic puzzles and how to create interesting problems. Lot of the interactive items are programmable, so you can basically fire up a few of these windows to the items you wish to control and queue up the commands in order. Very simple to start with.
Right now, I am all just thinking about game mechanics and puzzles.
Well, here is hoping that my little promise of having something playable by the end of the months actually pans out.
On with it!