Spent most of the weekend learning about the modeling, texturing and using the UV tools in Modo. Also played around with Z-brush and its GO-Z features to sync up the work between z-brush and modo. All is working nicely and setting up rigs and skeletons is also extremely simple and fast. The creators of Modo have put a lot of work to keep the interface and workflow as simple as possible and very powerful. The pattern selection, falloffs, action-centers and work-planes are extremely helpful when you get into the routine of using them.
I still need to learn to use the boolean modeling plug-in I got for Modo, write a couple of scripts for syncing with Unity projects and for creating my toony UV maps.
But, tomorrow I will be working on the UI and some interaction enhancements for when you jump between hosts.