Fixing the polygonal mesh generation some more, so that it splits it up by material and creates a colour lookup map for the colours applied to the primitives. Recalculates any sort of UV values found on the reference vertex data and be able to translate the planes after any operation has been applied.

Basically finishing up some features that I left lingering because they were not needed for my setup at the time.

All the more to test I suppose.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s