I was cleaning up some implementation detail today and fixing a minor interop issue between C# and native code. Playing with Unicode was something I also did, because I thought that might be something I should be aware off. There are a few complications regarding Unicode support, but I think I don’t have to worry too much about that at this point.
But since now all my little commands run in their separate processes, this does not lock up my application, but it will keep the CPU nice and busy.
Adding some more UI features tomorrow and working on some graphics stuff.