After doing UV layouts in Maya and painting textures into those UV layouts in Photoshop, I must say that it quite reminds me of programming in assembly when you know that higher level programming languages are available with all kinds of magical features. If you would actually use tools such as ZBrush for modeling and… Continue reading 23rd day
Category: Art
22nd day
Laying out UVs and texturing can be fun but, it can also be tedious. There are a lot of tools in Maya that help you with the UVs layouts, but there is no magic solution available. The best solution for texture mapping is to have everything modular and the UVs layed out so that you… Continue reading 22nd day
20th and 21st day
While modeling, you start to spot all these redundant practices that are hurting content creation. How items are modeled and textured again and again but could be simplified with modular base pieces that serve as the template to work from. I have worked as a software engineer for 8 years and do not like to… Continue reading 20th and 21st day
18th and 19th day
So my art refresher sprint has come to a close. Been spending most of my time modeling the character from the concept art I created a couple of days ago. Have most of it done. Just need to map the UVs and create the texture. When that is done, I can attach the skeleton rig… Continue reading 18th and 19th day
17th day
Stepped away from my painting exercises and did a rough concept piece for my main game character. Just needed to get this out of the way since I was not completely sure how the character was going to look. But I think I am pleased with how this one looks. This was also the last… Continue reading 17th day
16th day
Working on my painting during the day and watching some instructional videos on shading. I think my original painting idea might be a little too ambitious, so I am going to simplify it a bit. It will still have the same main piece, but the amount of items and elements need to be cut down.… Continue reading 16th day
15th day
Spending the day Painting. Went through some basic painting exercises to be able to paint properly lit and colored primitives such as spheres, cones and boxes. Watched a few hours worth of instructional videos regarding traditional painting to pick up some tricks, and started to work on my painting again. The painting is quite large… Continue reading 15th day
13th and 14th day.
Most of the weekend was spent looking into digital and traditional painting techniques, then utilizing the tools I have to make some sort of a digital painting. I have Autodesks Sketchpad Pro and Photoshop CS2, but I have not quite mastered the workflow of them, though I understand their strengths quite well. I am still… Continue reading 13th and 14th day.
12th day
So yesterday was all about anatomy. Today was all about just making figure and gesture drawings. Quick sketches that take a couple of minutes to produce. They are very helpful to lay in the drawing and dynamics of characters and also to just get warmed up and sync your hand to eye coordination. Here you… Continue reading 12th day
11th day
The whole day has been spent just watching anatomy instruction videos and drawing. And I am still at it. Going through the muscle group chapter of the anatomy lectures next, and drawing as much as I can. This is a lot of fun and I find it highly exhilarating to see my progress. There is… Continue reading 11th day