Implemented close to all of the automation and programming features so that you can control the robot through the instructions list along with some minor keyboard operations. An instructions list and breakpoints to halt the operations of the robot before a particular instruction hit so that you can manually place the robot where he needs… Continue reading 43rd day
Category: Programming
42nd day
So I fixed a few items and added some features, also started working on the actual puzzle element for this game. Yeah, the building blocks are just a part of it. So, the robot is not fully controllable with the keyboard. That is all very limited and a part of the puzzles, but what it… Continue reading 42nd day
40th and 41st day
Been hardening my block assembly logic for my robot. Have made it possible for him to disassemble sets of blocks he has already built, but ran into some minor issues when the blocks had rolled around and where not aligned with the Y up world coordinates anymore. So I implemented a rather generic solution to actually… Continue reading 40th and 41st day
39th day
That physics bug I was dealing with was an easy fix. I had moved the center of gravity of my little robot a little to low to prevent him from toppling over, and in the cases where he was pressed against a sharp corner he could actually snap through the walls and floor. Looking at… Continue reading 39th day
38th day
Making builds of my little game to be familiar with that whole process and to be sure that what I have can be tested by others than myself. It is just the initial level I created a week ago so there is nothing new to see there. But it is now a small package that… Continue reading 38th day
37th day
Re-factoring most of the robot prototype, polishing the player and camera controls. Allowing the robot also to rotate the pieces it is carrying like you can do in Gary's Mod. The bulk of the work for the last two days has been fixing and cleaning up the prototype so it it does not look like… Continue reading 37th day
36th day
I cleaned up my robot game project, the maya content project and am fixing some of the games implementations. Improved the player and cube assembling controls but have not added more content to the game today. I'm going to finish up this robot game and have filled in all related tasks for doing so into… Continue reading 36th day
34th day
Adding more game play elements and pieces to my little robot game. Balloons, Lifts, Fans and Catapults, also improving the controls of the robot along with the controls for assembling the pieces. I have been working behind my raised desk for the last day and a half and I can feel my back straining. It… Continue reading 34th day
29th day
http://youtu.be/wgfd_x9pzN0 So the 29th day has passed and I just turned 36 years old. I churned out this little prototype in the last couple of days. All the base game mechanics are there and all it really needs is some polish, but churning out some levels and some score indicator is just what it is… Continue reading 29th day
28th day
I started the day by throwing out all the Unity work I did yesterday and starting over. I almost have a workable game, but it needs a couple of more items and a few levels. I made all the pieces just in Maya with simple shapes and materials so I could just focus on trying… Continue reading 28th day