Work

4 years, 1 month, 28 days

For the last 2 weeks, this household has been ill. We got the stomach flu about 2 weeks ago, and our youngest got some viral infection that has lasted for a week. So, anything I have done on my project has been quite minimal for the last 10 days. I am hoping that the holidays… Continue reading 4 years, 1 month, 28 days

Work

4 years, 1 month, 16 days

Playing with the AABB tree and queries, there are a few things that have popped up. Such as, for doing ray and point tests, my BSP trees are 3 - 4x faster. But, when making broader queries such as testing a bound against an AABB tree, it is quite fast at handing you all the… Continue reading 4 years, 1 month, 16 days

Work

4 years, 1 month, 3 days

In the last 3 weeks, I did manage to do a few things, but blogging was not one of them. I turned 40 years old, was carried away to Copenhagen by my girlfriend to celebrate. A bit of a push was due at work to get a demo out by the 14th of November and… Continue reading 4 years, 1 month, 3 days

Work

1462

I spent most of my day, playing with my son, but for the 2 hours or so that I could do some work, I fixed a couple of bugs, created builds on the Mac and Windows to make sure the basics were working, in addition a fixed my Union operation in the library since it… Continue reading 1462

Work

1461 days|48 months|4 years

I can't say that I'm tired, more than anyone else that has been working on anything of their own for a few years. At the moment I do have a bit of a headache, but do feel a bit of a relief since my application is working just as it was a few months ago,… Continue reading 1461 days|48 months|4 years

Work

1454

I am running an old build of my editor along side the new and I am pleased to see the difference in performance actually within the app, reporting something like ~2x on average for simple tests. The difference between the in editor tests is a lot higher though. But for the most part I am… Continue reading 1454

Work

1447

Watching the original Bladerunner and working. The command language I made for my builder looks very much like a rudimentary assembly language. There are just no control statements besides pushing and popping. No labels or jumps. The pushes and pops are those that control the context of each shape and the pop performs a boolean… Continue reading 1447

Work

1434

Quite odd, to have to mix all the memory management rules and conventions. Using C APIs in managed code, but you have to extent the API to deal with the external memory rules and conventions. So that you don´t have to complicate the API to copy data around, that might be kept simple with pointers… Continue reading 1434

Programming, Work

1430

My preferred working hours these days is at night, since my two boys tend to have a bit of an unpredictable nature to their sleeping habits and their effects on our sleeping schedule can make for a bad early morning awareness. Feeling productive again, and feeling good about that since I have not really been… Continue reading 1430

Work

1426

I have a class called a PrimitiveMesh and another one called a PolygonMesh. Almost the same thing, but they differ in the way that the primitive has hard restrictions to be considered valid. No non-manifold geometry and no self-intersections. Basically a container that then can be converted to a PlaneMesh and processed into a solid.… Continue reading 1426