I have all the components of the programming UI working. So, that is out of the way. I had to work around the multiline text edit limitations in the “Daikon Forge GUI” by simply hiding it and implementing the OnGUI method to use the built in Unity multiline text area instead. Hard to believe that the built in text area is the ONLY multiline text area available. None of the UI frameworks that are on the asset store support this, not even Scaleform.
Here you can see the animations and such in action.
Hooking the scripting environment into this as we speak so that I can say that I have a fully functional programming front end for my game.
After that, I am launching the game again and working on the UI for the navigation and logic gates. I love being productive and mastering all these various items.