Making procedural geometry and rendering the navigation mesh so the player can clearly see where he can place his little navigation nodes.
But, this day was not very productive and I had a bit of a problem staying on task. Managed to pull a lower back muscle yesterday which makes certain movements a bit painful. Also, I have to endure some more tests at the doctors to solve my B12 deficiency problem.
All the extra geometry and texture stuff rendered for this particular mode and setup will be procedural for the most part.
Hoping that tomorrow will yield more results.