Programming, Work

Christmas Development

There are a few days during the Holidays that I can use fully to work on my game. Today, we fixed a few more defects, introduced a couple of them and added a couple of missing features.

Capture

When the machines are within a certain proximity of each other, the jumping UI will appear and allow you to jump between the machines, so that you can program multiple instances of them and synchronize their movement. The little UI for jumping between machines needs to be handle the case of multiple machines within proximity and then there is only the activity trigger to open gates and activates other game pieces.

Capture1

I am more than confident that me and my brother will get both of those features working by the end of tomorrow. Will post a minor video of that particular milestone.

Will pick this up again tomorrow morning.

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