Programming, Work

43rd day

Implemented close to all of the automation and programming features so that you can control the robot through the instructions list along with some minor keyboard operations. An instructions list and breakpoints to halt the operations of the robot before a particular instruction hit so that you can manually place the robot where he needs… Continue reading 43rd day

Programming, Work

42nd day

So I fixed a few items and added some features, also started working on the actual puzzle element for this game. Yeah, the building blocks are just a part of it. So, the robot is not fully controllable with the keyboard. That is all very limited and a part of the puzzles, but what it… Continue reading 42nd day

Work

Hard work is fun

The most rewarding part about hard work is the notice of growth and change you go through while doing so. Notably, when you work items that you have neglected or not payed too much attention to. Taking breaks from work is a good thing in a sense where you are doing so to actually adjust… Continue reading Hard work is fun

Programming, Work

40th and 41st day

Been hardening my block assembly logic for my robot. Have made it possible for him to disassemble sets of blocks he has already built, but ran into some minor issues when the blocks had rolled around and where not aligned with the Y up world coordinates anymore. So I implemented a rather generic solution to actually… Continue reading 40th and 41st day

Art, Programming, Work

39th day

That physics bug I was dealing with was an easy fix. I had moved the center of gravity of my little robot a little to low to prevent him from toppling over, and in the cases where he was pressed against a sharp corner he could actually snap through the walls  and floor.  Looking at… Continue reading 39th day

Programming, Work

38th day

Making builds of my little game to be familiar with that whole process and to be sure that what I have can be tested by others than myself. It is just the initial level I created a week ago so there is nothing new to see there. But it is now a small package that… Continue reading 38th day

Programming, Work

37th day

Re-factoring most of the robot prototype, polishing the player and camera controls. Allowing the robot also to rotate the pieces it is carrying like you can do in Gary's Mod. The bulk of the work for the last two days has been fixing and cleaning up the prototype so it it does not look like… Continue reading 37th day

Personal, Work

Just some thoughts

There are a lot of solutions out there to help you make games, and there are a lot of formulas and predefined steps for you to follow. Most of the software tries to solve its problems or its lack of features by slowly growing and changing, but most steps that people still follow, assume that… Continue reading Just some thoughts

Programming, Work

36th day

I cleaned up my robot game project, the maya content project and am fixing some of the games implementations. Improved the player and cube assembling controls but have not added more content to the game today. I'm going to finish up this robot game and have filled in all related tasks for doing so into… Continue reading 36th day

Art, Work

35th day

I have been modeling a lot today and running into issues when importing geometry created in Maya, into ZBrush for some sculpting. The topology was not in the best form for ZBrush so that when I wanted to export all the poly paint as textures and normal maps, the UV packing was a bit wasteful.… Continue reading 35th day