Playing with hooking up the menu behavior for interactive items in the game. Since there are really just 3 main actions from the menu, I thought I would color code the actions and the interactive highlighting outline based on their property. Items that support all three would get a white highlight, items that support only… Continue reading 115th day
Category: Art
114th day
Wrapped up the radial menu today and cleaned up some icons. I don't think that I have done so much work in Photoshop before in one sitting. Creating all the images, gradients and masks for the radial menu. The only piece of code I wrote all day was to control the rotation of the… Continue reading 114th day
113th day
Got the radial menu all working, but have yet to finish creating the last icon and a couple of animation layers for the two icons on the bottom. It is all fancy with animating icons. Even the cursor for the command shell at the top flashes if you look closely. This little radial menu serves… Continue reading 113th day
112th day
I am now using JSON for storing item and configuration data. Was simple enough to setup and works well enough. I prefer to use JSON over XML since it is a lot cleaner and simpler to work with. Other than that, I threw together some basic radial UI, using the Daikon Forge UI package.… Continue reading 112th day
108th day
Spent most of the day, fixing some crap bug with the highlighting and programming. Made the programming UI a lot cooler looking and added some sarcastic headers for players enjoyment. Thinking of various ways to solve programmatic puzzles and how to create interesting problems. Lot of the interactive items are programmable, so you can… Continue reading 108th day
106th and 107th day
My service elevator looks a lot nicer, has animations and all that jazz. A support frame and an outer entrance and there are animations on those doors as well. Also played more with adding clouds around the skyscraper. Starting to look very nice actually. Working on the transitions between the floor with the elevator at… Continue reading 106th and 107th day
105th day
Created the service elevator between the warehouse and floor above and cleaned up the small elevator while I was at it. Now, I am adding the simple open/close door animations. Hooking it up to the game logic also, so that it loads the scene at the target floor in the background asynchronously. Trying to hook… Continue reading 105th day
104th day
Added the animations for the warehouse iris, so that is all wrapped up. Now, I am creating my little service elevator between the warehouse and the floor above. I have also been laying out more the high level view I have of the game as a whole. How many levels will there be and… Continue reading 104th day
103rd day
Working on the main entrance for the warehouse today. Have all the modeling and texturing done with some rough animations. Tomorrow I will clean up the animation, add any detail pieces that need to be added to it and setup the animation networks and basic game logic.There is still the player entrance and the elevator… Continue reading 103rd day
102nd day
Worked on the large outer entrance to the warehouse, cleaned up a lot of the geometry for the outer part of the building structure. Added some detail pieces, cleaned up some minor things with the window geometry and fixed some lighting issues. I also started playing with making a cloud for the bottom of… Continue reading 102nd day