Art, Work

101st day

  Went through the project and organized it better and cleaned up some prefabs and other similar items. Needed to go back into modeling for those box piles because my initial models had way too much surface area. At first I just reused another box piece I had, but it had more geometry inside of… Continue reading 101st day

Art, Work

100th day

Baking light maps for the warehouse. It is a rather small warehouse, can only hold about 810 cargo boards or about 29 thousand boxes.   Also adding more detail items such as light fixtures, AC ducts, pipes and wires. Need to fix the lighting so that it accurately reflects the lights in the ceiling of… Continue reading 100th day

Art, Programming, Work

99th day

Still working on my little warehouse for my game. Cleaned up a few project items as well, such as textures and models that were not named properly or not in their proper folders. Also simplified a few geometry pieces that contained some hidden geometry that would have wasted some memory. As I was looking at… Continue reading 99th day

Art, Programming, Work

98th day

Spent all day assembling my storage/warehouse on the lower floor for the game. There will be lots of things that need finding and sorting in that warehouse, that otherwise would be exceptionally tedious to do manually or just not possible due to game restrictions. I am still exceptionally pleased with my decision to actually bake the… Continue reading 98th day

Art, Programming, Work

95th – 97th day

I'm back at working on my game after a very nice and relaxing weekend. I have started adding additional scenes for the game where the first puzzle area will be, and working on making sure the transition between the two is working as it should. Fixed a few models, fixed up some light mapping, occlusion… Continue reading 95th – 97th day

Art, Programming, Work

94th day

All the UV adjustments I needed to make have been taken care off, all the silhouettes look a lot smoother and I can continue focusing on adding more game features and pieces to the levels. Spent a couple of mornings doing some MEL programming for Maya so that I could batch up some UV operations,… Continue reading 94th day

Art, Programming, Work

92nd and 93rd day

I set up a laptop for myself so that I have the option of working elsewhere when needed. Took a few hours to finish and have everything running on it from my depot as it should. Other than that, I have been adjusting a few things after I integrated that highlighting solution from the Asset… Continue reading 92nd and 93rd day

Art, Work

91st day

As for the whole silhouette problem, the best thing is to basically add defining silhouettes to the texture like they do in Borderlands and maybe add some soft Sobel Depth Shading for the border edges. Some minor enhancements to my textures are needed, but since my textures so far have been so simple, making these… Continue reading 91st day

Art, Programming, Work

90th day

After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. For the last month, most… Continue reading 90th day

Art, Programming, Work

89th day

Fixed a couple of content pieces and added more things to the level.   There are some cube map reflections on the windows, and you can see an entrance down below that might give you an idea that the area on the floors below is somewhat different. Will pick this up again tomorrow morning and… Continue reading 89th day