Picked up a Wacom Intous 5 L tablet to help with creating sketches and other digital assets. Played with it quite a bit and went through a few tutorials to brush up on a few things. Did finish to model the mock pieces for the main starting area in my game. While modeling I did… Continue reading 8th day.
Category: Work
7th day, end of week 1.
This day was largely consumed by modeling and fixing up some minor modeling errors I did in the previous run. Since I have been programming graphics and tools for the last 8 years almost, I am very careful about the state of the geometry. That there are no duplicate vertices and that my UVs are… Continue reading 7th day, end of week 1.
Sixth Day
Modeling the items I sketched up and importing it into the engine. Also playing with various Shaders to get a feel for my visual target basically. I still have a couple of more items to model and some minor texture work. I upgraded my Maya LT today to get the nice Unity integration they have… Continue reading Sixth Day
Fifth day
Brushing up on my perspective drawing skills and sketching was fun. Modeling the sketches is now what I am working on. I really wish Maya LT did not crash so frequently, that would really help with my pace. Hoping to have something to show over the weekend.
Fourth day
Working on rough sketches for the main play area and various items. Buildings and such. Not a lot to see yet, but gives me a rough idea how things are going to look. Tomorrow I should have enough sketches and basic ideas to start modeling again.
Third day
The day will be spent sketching and envisioning a few things so I don't waste time modeling the wrong items. I used to love drawing and art when I was a kid, but like with a lot of things I had to teach myself how to do a lot of the techniques because I was… Continue reading Third day
Second day
The plan this day was to sketch out the base look of my game level for my prototype. I ran into some art supply issues and spent most of the time hunting those down and honoring engagements not related to game development. I have all the art supply issues sorted out but will need to… Continue reading Second day
First day content created
Creating a shrine for my game world. Had to brush up on my modeling know how and work through all the exporting issues. Not a lot of programming done today, but that will be done soon enough. A couple of more items before I start to add proper logic to this mess. Started around 10… Continue reading First day content created
First day
I have several game ideas that I want to pursue. The most recent one is the one I am going to start prototyping and to get more ideas going. There are 4 separate game ideas I have in my bag as of this moment. A few interesting ideas for software, ranging from ridiculous pie in the… Continue reading First day