Making more features for the navigation aspect of the programmable machines. Have reworked things quite a bit, so the overall implementation is going to be a lot simpler actually.
It looks like I will remove those previous navigation UI buttons because I have made them redundant.
The procedural geometric pieces are not going to get much more complicated than what you see in that image, and the needed functionality to edit and enhance those nodes will be part of the 3-d geometry instead of some cluttering 2-d sprite. That way, your focus is on the item you are working with.
I love it when I find ways to simplify features and make things both more pleasant for players and the developers.