Created the service elevator between the warehouse and floor above and cleaned up the small elevator while I was at it. Now, I am adding the simple open/close door animations. Hooking it up to the game logic also, so that it loads the scene at the target floor in the background asynchronously. Trying to hook… Continue reading 105th day
Author: villideveloper
104th day
Added the animations for the warehouse iris, so that is all wrapped up. Now, I am creating my little service elevator between the warehouse and the floor above. I have also been laying out more the high level view I have of the game as a whole. How many levels will there be and… Continue reading 104th day
What is good work?
We often define the quality of our output by the attention it receives or the work it inspires. Not all good work gets attention, but it often inspires others to create pieces that manage to captivate the people or some group of them. We appreciate originality and the surprise it can yield in our lives.… Continue reading What is good work?
103rd day
Working on the main entrance for the warehouse today. Have all the modeling and texturing done with some rough animations. Tomorrow I will clean up the animation, add any detail pieces that need to be added to it and setup the animation networks and basic game logic.There is still the player entrance and the elevator… Continue reading 103rd day
102nd day
Worked on the large outer entrance to the warehouse, cleaned up a lot of the geometry for the outer part of the building structure. Added some detail pieces, cleaned up some minor things with the window geometry and fixed some lighting issues. I also started playing with making a cloud for the bottom of… Continue reading 102nd day
101st day
Went through the project and organized it better and cleaned up some prefabs and other similar items. Needed to go back into modeling for those box piles because my initial models had way too much surface area. At first I just reused another box piece I had, but it had more geometry inside of… Continue reading 101st day
100th day
Baking light maps for the warehouse. It is a rather small warehouse, can only hold about 810 cargo boards or about 29 thousand boxes. Also adding more detail items such as light fixtures, AC ducts, pipes and wires. Need to fix the lighting so that it accurately reflects the lights in the ceiling of… Continue reading 100th day
99th day
Still working on my little warehouse for my game. Cleaned up a few project items as well, such as textures and models that were not named properly or not in their proper folders. Also simplified a few geometry pieces that contained some hidden geometry that would have wasted some memory. As I was looking at… Continue reading 99th day
98th day
Spent all day assembling my storage/warehouse on the lower floor for the game. There will be lots of things that need finding and sorting in that warehouse, that otherwise would be exceptionally tedious to do manually or just not possible due to game restrictions. I am still exceptionally pleased with my decision to actually bake the… Continue reading 98th day
95th – 97th day
I'm back at working on my game after a very nice and relaxing weekend. I have started adding additional scenes for the game where the first puzzle area will be, and working on making sure the transition between the two is working as it should. Fixed a few models, fixed up some light mapping, occlusion… Continue reading 95th – 97th day