Art, Programming, Work

94th day

All the UV adjustments I needed to make have been taken care off, all the silhouettes look a lot smoother and I can continue focusing on adding more game features and pieces to the levels. Spent a couple of mornings doing some MEL programming for Maya so that I could batch up some UV operations,… Continue reading 94th day

Art, Programming, Work

92nd and 93rd day

I set up a laptop for myself so that I have the option of working elsewhere when needed. Took a few hours to finish and have everything running on it from my depot as it should. Other than that, I have been adjusting a few things after I integrated that highlighting solution from the Asset… Continue reading 92nd and 93rd day

Art, Work

91st day

As for the whole silhouette problem, the best thing is to basically add defining silhouettes to the texture like they do in Borderlands and maybe add some soft Sobel Depth Shading for the border edges. Some minor enhancements to my textures are needed, but since my textures so far have been so simple, making these… Continue reading 91st day

Art, Programming, Work

90th day

After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. For the last month, most… Continue reading 90th day

Art, Programming, Work

89th day

Fixed a couple of content pieces and added more things to the level.   There are some cube map reflections on the windows, and you can see an entrance down below that might give you an idea that the area on the floors below is somewhat different. Will pick this up again tomorrow morning and… Continue reading 89th day

Art, Programming, Work

88th day

Added the locators and tags for game play, cleaned up some more UVs and content. Fixed navigation and light map issues, adjusted some prefabs and some other project related things. Added extends to the building so that it is a little bit prettier to look at when zoomed out and added some glass hand rails… Continue reading 88th day

Art, Programming, Work

87th day

When building more and more of my first level I started noticing that my simple bones and hierarchy solutions to animate some of the rigid items was not good enough. You really need to have all the vertices in as few buffers as possible and all the bones bound to the vertices and not just… Continue reading 87th day

Art, Programming, Work

86th day

I have completed setting up Lightmaps for my test level and run through all the tricks and kicks to get those working properly. Making those look good is some effort of back and forth with the baking process and playing with all the light settings. A 15 minute baking process can be expensive if you… Continue reading 86th day

Programming, Work

85th day

Was programming for most of the day. Fixing some navigation issues, adding navigation bubbles for when you click the ground for the player to move to that point. Added some transparency tests for the occluding geometry  that might get in between the main character and the camera. Moving on to building more of the level… Continue reading 85th day

Art, Programming, Work

84th day

When trying to keep myself motivated, a 13 point plan from some well funded games company is practically worthless. I need to see progress very fast, and to be able to see a little bit further into what I could have, compared to what I have already. Most progress is fast because of this simple… Continue reading 84th day