I'm staring out the window of my hotel room in Amsterdam, full of excitement about the Unity conference I am attending tomorrow morning. Traveling with the office laptop that has all the office commitments and projects on it, with a steady stream of notifications about meetings, tasks, queries, bugs and reminders about features I am working… Continue reading Unite
Ffffffuuuu
I realized something as I was running my tests after I had implemented all of my optimization algorithm. My initial optimization and cleanup phase removes some of the internal geometry that the second phase sort of depends on. So those pesky invisible faces make RayCasts fail when going from row to row. I will need… Continue reading Ffffffuuuu
Updating
I updated Unity to 5.1 just now, and my highlighting system stopped working with transparent items and some other minor things. But, the work to fix things was just some minor adjustments and cleanup. Nothing like the porting of NOP from 4.6 to 5.0. Where script references, components and various features where missing and I… Continue reading Updating
I’m going to try and keep a diary on this blog again
For the last month or two, I have not been very disciplined when it comes to work and I have actually regressed in focusing on tasks. When I moved my office back into my apartment, I stopped keeping a fixed time to work on my projects and stopped keeping a rigid control of how to… Continue reading I’m going to try and keep a diary on this blog again
I have no idea what day it is
I have been spending most of my nights, working on my block building prototype and have gotten a lot of interesting things working. All the blocks are merging and removing geometry faces as needed and groups of items are merged into a single mesh with proper sub-meshes in Unity. The most immediate problem I am… Continue reading I have no idea what day it is
Creating value from reference
Those that are diligent with their references, know where to find good reference material and use references effectively are a lot more effective than those that try to utilize deduction and memory alone. This applies to programmers, artists, musicians and just about any creative field you can think of. Programmers should be good with utilising… Continue reading Creating value from reference
No blogging for a month
* A new prototype. I started dabbling in another prototype that was inspired by and intended for my 5 year old foster son. Because of his inability to play some games and his interest to draw. That prototype has some interesting ideas attached to it. It can be used to "gray box" levels fairly quickly… Continue reading No blogging for a month
Modeling work
It's been a month since I did any sort of blogging. In that time I have been modeling for NOP, creating rather large set pieces for the first part of the game. I am doing all this modeling inside of Modo. There are a lot of nice modeling tools that make a lot of the… Continue reading Modeling work
Autodesk, NOP and prototypes.
I have been working for Autodesk since 1st of January, but was unable to share that information because of various reasons, until this week. It is a nice company to work for and offers a nice arrangement for me because they are not in the game making business themselves and have no problems with me making… Continue reading Autodesk, NOP and prototypes.
Massive construction and prototypes
I have blocked out half of the world and am now creating an accurate primitive representation of the world that can be used to walk around the world and test its flow and puzzles. I grossly underestimate how much time can go int planning and sketch work before you actually start doing the detail work… Continue reading Massive construction and prototypes