Programming, Work

133rd day

 So, I cleaned up the command shell in the game, and have LUA running within it and printing its results to it. It will need to go into a separate process because you could otherwise lock stuff up very easily, and we donĀ“t want such disruptions within our environment. Will add some little graphical notch… Continue reading 133rd day

Programming, Work

132nd day

More programming and lots of progress in that regard. The main Unity plugin is just a dynamic wrapper that loads up my "actual" DLL and binds the addresses to some statics, then the local exposed functions just forward those calls to my actual DLL. Other than that I have the Lua JIT compiler working alongside… Continue reading 132nd day

Programming, Work

129th – 131st day

The weekend had some programming trickery involved with it. Playing around with all kinds of low level animals and hunting down some minor bugs. Set up a virtual machine with Linux Mint installed to validate and make sure that my CMake project setup and libraries are working. And so it has. It all builds as… Continue reading 129th – 131st day

Programming, Work

128th day

Working on the command line all day. Creating a .dll to handle all the interpretation and programming support of the players and programming game logic for me. Setting it up so that it is very os agnostic, it basically links against the OS's msvcrt for windows just like directX and all those utilities, by using… Continue reading 128th day

Art, Programming, Work

127th day

Polishing that Main Menu and working on the programming window all day.   Added interpolations, scroll bars and various other items to the console so that the experience is as smooth as possible. The first problem is that the big button on the main screen does not work, so the player will actually have to… Continue reading 127th day

Art, Programming, Work

126th day

The Main Menu is going to be super simple. You will just see some puny logo on the screen and the console button that gives you access to the game console so that you can start, exit and all that jazz. I am also toying with the idea of having the console full screen and… Continue reading 126th day

Art, Programming, Work

125th day

Filled in a lot of planning documents, sketches and trying to collect my thoughts on a number of items. After writing all that text and clearing my head a bit I started working on the Main Menu again. My previous idea was just bugging me and it was annoying me when I was trying to… Continue reading 125th day

Personal, Work

Plans

Making plans to assist yourself with completing a lengthy task can be a challenge. I have been spending most of the morning, edging out plans for this game of mine, from start to finish and creating a timeline of sorts for its creation and completion. How long will it take and how much effort will… Continue reading Plans

Art, Programming, Work

124th day

Did a ton of work today regarding the game progression and puzzles. Filled in quite a few pages in my notebooks with schematics and rough diagrams to connect the puzzles and progression. Created models and rough layouts for what the Main Menu for my game might look like also. The main piece is just some… Continue reading 124th day

Art, Work

122nd and 123rd day

Spent most of the weekend learning about the modeling, texturing and using the UV tools in Modo. Also played around with Z-brush and its GO-Z features to sync up the work between z-brush and modo. All is working nicely and setting up rigs and skeletons is also extremely simple and fast. The creators of Modo… Continue reading 122nd and 123rd day