The last two days have been spent looking into UI stuff, designing and trying to find the best way to create these minor UI elements I will need. I have already created this minor programmer window with just the standard Unity GUI features. Which works, but can be quite the manual labor of getting things… Continue reading 58th and 59th day
Tag: Indie Game Development
57th day
After going through some pains of using the built in UI that Unity has too offer, I went shopping and picked up Daikon Forge UI library of the unity asset store. It only cost me $75, and judging from the reviews it should be a lot easier to use than creating these UI elements through… Continue reading 57th day
55th and 56th day
Fixing bugs and making the programming screen for the robots a little more elite. So the only editable text area within the screen is where the instructions are. All the other fields are basically just to monitor and see what values are being passed around or the memory being used. Next up is to… Continue reading 55th and 56th day
53rd and 54th day
Have worked through all the items on my previous TODO list except for finishing the improved programmer screen. That is basically what I am working on now. A couple of more items I wanted to add to this TODO list was labels and tags. Meaning that the main character robot can give tags to dynamic… Continue reading 53rd and 54th day
Start of the second month
For the last 3 days since my birthday, I have not done a lot of work. I have been drawing, modeling in ZBrush, playing with 123D catch from Autodesk and assembling my new desk. I have 3 Playstation Cameras waiting in customs that I intend to use with the iPi software for motion capturing in… Continue reading Start of the second month