Programming, Work

176th – 178th day

My mac mini is now all dancing with my perforce/git setup and the game runs on that sad Intel graphics card. Also nice to spot the differences with minor things, such as the mouse wheel controls and some shaders that don't map correctly between the systems. The performance on that particular Intel graphics card is also… Continue reading 176th – 178th day

Programming, Work

170th – 173rd day

Still working on making procedural geometry and other fancy things for my navigation UI and features. Don't have anything cool to show right now, but I did also get a bit sidetracked because of source control issues. I chose to use Bitbucket for my Unity game, which utilizes GIT for its source control setup and… Continue reading 170th – 173rd day