So, the programming sandbox has swapped its ZMQ with nanomsg. I have removed the asmjit and will just use Nasm as a binary generating assembler, allocate executable buffers and plug those in to have run alongside the just-in-time compiled LUA code. Added syntax highlighting for the little code editor, which is implemented in a bit… Continue reading 35th week
Tag: zmq
32nd week
For the last week, I have been working on improving the UI and navigation graphics so that it is simpler and looks better. All the visual editing features for the navigational programming are practically done and I had planned on implementing the underlying evaluation of that navigation game mechanic but felt a strong urge to… Continue reading 32nd week
142nd day
I re-jimmied my wrapper .dll so that it accommodates the new library and programming set up. I found a couple of bugs with the remote thread creation for killing the remote process when running under debug. Need to set up more unit tests for some other permutations of configurations and possibilities where things could break… Continue reading 142nd day
140th and 141st day
I finally have all my base tests working for my scripting environment. The temp plug-in .dll that is loaded by Unity, dynamically loads the actual target .dll so there is no issue when rebuilding the .dll and Unity is still holding on to the file descriptors and locking it. From there it gets commands to… Continue reading 140th and 141st day
139th day
The start of the day went into making sure that some x86 vs. x64 builds were set up correctly for Windows and Linux. After that, I wrote more tests for my interprocess configuration and hardened a few things. Reading some documents and regulatory papers about private companies also later in the day. Everything is falling… Continue reading 139th day