The day was spent re-factoring a lot of code and moving things around so all the game logic plays well with the menus and the menus play well with the game logic. So, I am back at programming for my game. I have been looking into Modo for the last few days and I must… Continue reading 117th day
Author: villideveloper
116th day
As I was hooking up all my menu work to the game and interactive items, I started thinking about other related items with the mouse interaction and player interaction with the world. Working on making that smooth and blend well with any menus that are there. There are a lot of acceptable nice solutions to… Continue reading 116th day
Dirty design
I do have problems when people dwell too much on "intuitive" design and what the players "want". And in actuality, I find the whole obsession a bit restricting and it imposes pressure on design that makes it hard to create something new. Say that you are creating music, and that you are making music that… Continue reading Dirty design
115th day
Playing with hooking up the menu behavior for interactive items in the game. Since there are really just 3 main actions from the menu, I thought I would color code the actions and the interactive highlighting outline based on their property. Items that support all three would get a white highlight, items that support only… Continue reading 115th day
114th day
Wrapped up the radial menu today and cleaned up some icons. I don't think that I have done so much work in Photoshop before in one sitting. Creating all the images, gradients and masks for the radial menu. The only piece of code I wrote all day was to control the rotation of the… Continue reading 114th day
113th day
Got the radial menu all working, but have yet to finish creating the last icon and a couple of animation layers for the two icons on the bottom. It is all fancy with animating icons. Even the cursor for the command shell at the top flashes if you look closely. This little radial menu serves… Continue reading 113th day
112th day
I am now using JSON for storing item and configuration data. Was simple enough to setup and works well enough. I prefer to use JSON over XML since it is a lot cleaner and simpler to work with. Other than that, I threw together some basic radial UI, using the Daikon Forge UI package.… Continue reading 112th day
109th – 111th day
The weekend was a write off from work and I mostly just relaxed and thought about things unrelated to work. But today, I was re-factoring things relating to the programmable items and tinkering with the command shell I had created. Looking at game data persistence as in Loading/Saving your game state, and the best option to… Continue reading 109th – 111th day
108th day
Spent most of the day, fixing some crap bug with the highlighting and programming. Made the programming UI a lot cooler looking and added some sarcastic headers for players enjoyment. Thinking of various ways to solve programmatic puzzles and how to create interesting problems. Lot of the interactive items are programmable, so you can… Continue reading 108th day
106th and 107th day
My service elevator looks a lot nicer, has animations and all that jazz. A support frame and an outer entrance and there are animations on those doors as well. Also played more with adding clouds around the skyscraper. Starting to look very nice actually. Working on the transitions between the floor with the elevator at… Continue reading 106th and 107th day