Art, Programming, Work

34th day

Adding more game play elements and pieces to my little robot game. Balloons, Lifts, Fans and Catapults, also improving the controls of the robot along with the controls for assembling the pieces. I have been working behind my raised desk for the last day and a half and I can feel my back straining. It… Continue reading 34th day

Work

Start of the second month

For the last 3 days since my birthday, I have not done a lot of work. I have been drawing, modeling in ZBrush, playing with 123D catch from Autodesk and assembling my new desk. I have 3 Playstation Cameras waiting in customs that I intend to use with the iPi software for motion capturing in… Continue reading Start of the second month

Work

1st month in retrospective

Setting out to make your own video game has revealed a lot of interesting things. I needed to brush up on a lot of artistic skills I have left to rot over the years and I needed to learn some new ones. All creative processes are a form of art in my opinion. The process… Continue reading 1st month in retrospective

Art, Programming, Work

29th day

http://youtu.be/wgfd_x9pzN0 So the 29th day has passed and I just turned 36 years old. I churned out this little prototype in the last couple of days. All the base game mechanics are there and all it really needs is some polish, but churning out some levels and some score indicator is just what it is… Continue reading 29th day

Art, Programming, Work

28th day

I started the day by throwing out all the Unity work I did yesterday and starting over. I almost have a workable game, but it needs a couple of more items and a few levels. I made all the pieces just in Maya with simple shapes and materials so I could just focus on trying… Continue reading 28th day

Work

26th day

Making game mechanic prototypes out of board game pieces is rather easy since I have around 26 board game boxes in my living room, but to make it fun is another thing. If you are making a prototype for a single player game with board game pieces, you should add another player to the prototype… Continue reading 26th day

Work

25th day

So, I am creating a base prototype for some of the game mechanics. Just the ones that are different and I don't really have a reference for. Creating the stuff in Unity is exceptionally simple, but I do not intend to make some rough sketch of the whole game in such a way. That is… Continue reading 25th day

Art, Work

24th day

Started planning prototype work for my game and ironing out some of the game mechanics. I have integrated a few other game mechanic ideas that I was thinking would be fitting for different types of games, but they seem to just work as well for the current one. Unity 4.3 will be easy to use… Continue reading 24th day

Art, Work

23rd day

After doing UV layouts in Maya and painting textures into those UV layouts in Photoshop, I must say that it quite reminds me of programming in assembly when you know that higher level programming languages are available with all kinds of magical features. If you would actually use tools such as ZBrush for modeling and… Continue reading 23rd day