Programming, Work

109th – 111th day

The weekend was a write off from work and I mostly just relaxed and thought about things unrelated to work. But today, I was re-factoring things relating to the programmable items and tinkering with the command shell I had created. Looking at game data persistence as in Loading/Saving your game state, and the best option to… Continue reading 109th – 111th day

Art, Programming, Work

108th day

Spent most of the day, fixing some crap bug with the highlighting and programming.   Made the programming UI a lot cooler looking and added some sarcastic headers for players enjoyment. Thinking of various ways to solve programmatic puzzles and how to create interesting problems. Lot of the interactive items are programmable, so you can… Continue reading 108th day

Art, Programming, Work

106th and 107th day

My service elevator looks a lot nicer, has animations and all that jazz. A support frame and an outer entrance and there are animations on those doors as well. Also played more with adding clouds around the skyscraper. Starting to look very nice actually. Working on the transitions between the floor with the elevator at… Continue reading 106th and 107th day

Art, Programming, Work

105th day

Created the service elevator between the warehouse and floor above and cleaned up the small elevator while I was at it.   Now, I am adding the simple open/close door animations. Hooking it up to the game logic also, so that it loads the scene at the target floor in the background asynchronously. Trying to hook… Continue reading 105th day

Art, Programming, Work

99th day

Still working on my little warehouse for my game. Cleaned up a few project items as well, such as textures and models that were not named properly or not in their proper folders. Also simplified a few geometry pieces that contained some hidden geometry that would have wasted some memory. As I was looking at… Continue reading 99th day

Art, Programming, Work

98th day

Spent all day assembling my storage/warehouse on the lower floor for the game. There will be lots of things that need finding and sorting in that warehouse, that otherwise would be exceptionally tedious to do manually or just not possible due to game restrictions. I am still exceptionally pleased with my decision to actually bake the… Continue reading 98th day

Art, Programming, Work

95th – 97th day

I'm back at working on my game after a very nice and relaxing weekend. I have started adding additional scenes for the game where the first puzzle area will be, and working on making sure the transition between the two is working as it should. Fixed a few models, fixed up some light mapping, occlusion… Continue reading 95th – 97th day

Art, Programming, Work

94th day

All the UV adjustments I needed to make have been taken care off, all the silhouettes look a lot smoother and I can continue focusing on adding more game features and pieces to the levels. Spent a couple of mornings doing some MEL programming for Maya so that I could batch up some UV operations,… Continue reading 94th day

Art, Programming, Work

92nd and 93rd day

I set up a laptop for myself so that I have the option of working elsewhere when needed. Took a few hours to finish and have everything running on it from my depot as it should. Other than that, I have been adjusting a few things after I integrated that highlighting solution from the Asset… Continue reading 92nd and 93rd day

Art, Programming, Work

90th day

After being working on my own for 3 months, I would say that I am quite comfortable with this situation and the tasks that I am dealing with. The game ideas I set out with at the start are nothing similar to what I am actually working on right now. For the last month, most… Continue reading 90th day