I put together a minor puzzle to figure out how to use the game engine when assembling these puzzles properly. This little demo is missing the UI elements for the elevator and the big movable container lift. Hard to recognize them as such since this is all just boxes. But those UI elements would tell… Continue reading Gameplay test
Category: Programming
Unity: Navigation System
Unity has this navigation system that is quite simple to use. You can split up your navigation meshes and use links to connect the various areas and also use obstacles to cut impassable areas into the navigation mesh dynamically. Then just use the navigation mesh agent to find the shortest path between points. This problem… Continue reading Unity: Navigation System
Level design
Level design is fun, especially when you are creating the puzzles and progression around your own mechanics. There are various heuristics to follow when creating levels, such as not creating the levels in order that they are going to be played in game. You take the best levels and place them at the begin and… Continue reading Level design
Old ghosts.
I think it was last September that I shelved that programming mechanic from my game and started to focus on the simple mechanics and to get an actual simple game working. The navigation feature is done, and only thing that there is to do regarding it, is some graphical polish and bug fixing when we… Continue reading Old ghosts.
20%
This navigation stuff I have been designing is done. There is nothing more to add, just stuff to clean and fix. That particular game mechanic is not going to be anything more. I was looking into how I was going to make the machines loop last weekend, but I found a much simpler solution so… Continue reading 20%
Another blog for another year.
In my view, the biggest reason why introverted and smart people fail to reach their goals is that they assume that motivation and passion will be the key fuel of getting to the end, and that clever can not easily be beat. If you want to look at ways to follow your goals and see… Continue reading Another blog for another year.
Christmas Development
There are a few days during the Holidays that I can use fully to work on my game. Today, we fixed a few more defects, introduced a couple of them and added a couple of missing features. When the machines are within a certain proximity of each other, the jumping UI will appear and allow you… Continue reading Christmas Development
Day N
I don't know how many days I have been working on this game and I have not been counting since I passed the one year mark. I was not able to work on my game for the last 2 weeks because my girlfriend and my brother are both reading and working towards finishing the exams… Continue reading Day N
Attacking defects
My brother was actually available to help this weekend, and we got through another batch of defects. We sat down for about 10 hours over the last two days and got through about 5 - 7 defects we tasked ourselves with, along with a couple of minor features to support the navigation feature and its… Continue reading Attacking defects
Teamwork
Me and my brother went through the game and looked at all the annoyances that we found and what needs to be improved immediately. We found at least 10 issues that we wanted to solve today, but were only able to solve 7 of them. The rest needed a little bit more work to get… Continue reading Teamwork