A certain set of musicians have a strong sense of a proofing ground, where they risk their ideas and integrity on their own ability to produce the quality that you hear. Refuse to "sell out" for easy results and don´t want to take the short cut to success. Why? The idea is simple. Creating a… Continue reading Work ethics vs. Selling out.
Category: Work
Two years
Exactly two years ago, I started working on my personal game project and keeping this blog. I am still working on my game and I have learned a lot over the last two years. I started this whole ordeal by learning to use a few tools properly and understanding the content workflow. It can be… Continue reading Two years
Productive days
In the last 2 weeks, I have manged to wrap up all the remaining editor feature for my little block builder. That is, all the tools I need to create the shapes and 3D tiles. But, still missing the persistence for saving my work. There were a few tasks on my agenda that got cancelled… Continue reading Productive days
Busy days, busy nights
The last two weeks have been very busy. I managed to finish and send in a grant application, from which I will hopefully hear the results within the next three months or so. Got a lot of help from my sister with the budged planning side of things and reviewing all text. Intermixed with that… Continue reading Busy days, busy nights
Getting a lot of stuff done
I have a list of about 15 tasks, written in my notebook at home. I have managed to finish 3 of them in the last 3 nights, but I am afraid to bet that all 15 will be finished in the next 15 days. The next 3 tasks involve wrapping up this custom block creation,… Continue reading Getting a lot of stuff done
End of summer
For the last 5 weeks, I have been on vacation for the most part and moving house. As in, "relaxing" and not doing much work on my game projects. I don´t like moving, and I sure as hell hope that this time around we will stay in our current residence for longer than one year.… Continue reading End of summer
Unreal Engine
As I was playing with Unreal Engine and browsed through the programming guide, I was struck with a bit of nostalgia. The programming interface is very similar to how some of the C++ systems I worked with at CCP and are very similar to other C++ engines that have filled a couple of books that… Continue reading Unreal Engine
Draw calls
There is another underlying problem with all them cubes, is that they will run your draw call budged through the roof. So, you need to merge the cubes into a fewer mesh items. Maybe using an Octree so that you can spatially sort the cubes and pick a minimum amount of cubes that are being… Continue reading Draw calls
Mesh simplification, is done.
I started tackling creating some simple mesh simplification for my blocking prototype, so that I could fix various visual artifacts and keep the polygons down to a minimum. And in the case where I allow the user to create his own custom blocks to paint in along side the regular blocks, you would like the… Continue reading Mesh simplification, is done.
Unite
I'm staring out the window of my hotel room in Amsterdam, full of excitement about the Unity conference I am attending tomorrow morning. Traveling with the office laptop that has all the office commitments and projects on it, with a steady stream of notifications about meetings, tasks, queries, bugs and reminders about features I am working… Continue reading Unite