Art, Programming, Work

48th week

So, I have been working for about 15 hours today. Moved almost all the Daikon Forge UI I had made, over to the new Unity UI that is coming in Unity 4.6. I am fine with using the beta version of that particular system, since I will not be releasing any time soon. Moving the… Continue reading 48th week

Art, Programming, Work

47th week

Tackling this Grant application was sort of a forced review of many parts of my business strategies. But I did not finish the application. Fell on my ass because I waited with some large parts of it till the last night. I also got a bit distraught about it when I was talking to a… Continue reading 47th week

Programming, Work

46th week

Filling in various forms and creating plans for various business related things is not the most interesting thing to do when you just want to continue with the development of the computer game. It does force you to review and look into what you are doing and analyse the reality of its business potential, but the… Continue reading 46th week

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More than 300 days of my one man effort…

I was thinking about the fact that it is just 6 weeks shy from being a whole year since I started working on my own. And I really wish that I had more of a game to show for it. The fact is, that is takes a lot more effort to create something of value… Continue reading More than 300 days of my one man effort…

Art, Programming, Work

45th week

I finished the Scintilla plug-in and am now cleaning it up so that I can add it to the Unity Asset Store. I had to make a few adjustments to the UI front end of the native GUI implementation in Scintilla so that the background window would not steal the focus of the game application.… Continue reading 45th week

Art, Programming, Work

44th week

Lots of low level windows and systems tinkering to get various windows to behave and not steal the focus of the main window while having it rendering into an off screen buffer. A simple screen grab from visual studio on top of my new code editor plugin, showing my minor bit shifting crap to convert… Continue reading 44th week

Art, Programming

More native plugins

The Scintilla plugin I created is starting to work. I needed to convert the parent window into a tool window and basically hide it off screen so that it would render into my bitmap. I have used Scintilla a lot before, so being able to utilize that for Code editing means that I can simplify… Continue reading More native plugins

Programming, Work

43rd week

Moving house has been taking a lot of my time this week, so I really had only about a day and a half to work on my game. But, I managed to create a background GDI plugin to utilize Scintilla as a text editing component. Added all the jazz to my CMake project structure and created… Continue reading 43rd week

Programming, Work

42nd week

Fixing bugs, refactoring and general improvements were the main things I worked on this week. Althogh, I did get some of the code editing features that were missing up and running. I can now run, suspend and kill the processes from the transport controls with the code editor. I can also adjust the speed at… Continue reading 42nd week

Art, Programming, Work

41st week

There was a lot of re-factoring, bug fixing and the like this week. Along with progressing with some missing features for the programming end, such as a transport control for the debugging and visualisations of the script execution. To open the scripting interface, there is this keyboard icon in the top right that will open… Continue reading 41st week