To be able to work like a tank over the holidays, you would have to isolate yourself from all friends and family, and that is just not healthy in any way. But I still feel like I am cheating a bit by not working through whole days during the holidays. Yesterday, I was texturing my… Continue reading 67th and 68th day
Author: villideveloper
65th and 66th day
There are some mandatory family gatherings that one has to partake in this Christmas season and eat a lot of fattening food, chocolates, wine and anything that would otherwise seem too Roman and indulging. But I managed to put in a few hours of work each day when I was not being overwhelmed with hugs… Continue reading 65th and 66th day
63rd and 64th day
Have wrapped up all the icon and image creation for now and have been modeling pieces for my levels and environments. This hydraulic door that will be computer controlled and can be programmed in a way by the player. A jar with a brain and bubbles for some environment piece or representing some… Continue reading 63rd and 64th day
Working on your own
A lot of people are very dependent on others for input, encouragement, help and will in many cases render control of what they are doing over to more dominant bodies. Work up skills and confidence to be completely self reliant, be able to solve all the problems to produce what you need to produce and… Continue reading Working on your own
62nd day
Almost done with creating all the images and Icons I need for now. But I need to revisit a couple of them because the drop shadows are not working quite right. Have a single failure icon left to create, a robot hand along with some background drops and a small motherboard. I might need to… Continue reading 62nd day
61st day
Been working on Icons and UI elements all day. I was having fun while making them and might have gone a bit overboard. This sort of UI is actually not needed for my first pass, but I was tempted because I had this idea for the first puzzle where it could be needed to… Continue reading 61st day
60th day, or the second month in retrospect
Well, the second month has been an interesting one, and mostly just working on my game project and not doing too much studying. What I was aiming for in the second month, was to basically have a prototype of sorts and maybe have it in a state that could be shared with people in some… Continue reading 60th day, or the second month in retrospect
58th and 59th day
The last two days have been spent looking into UI stuff, designing and trying to find the best way to create these minor UI elements I will need. I have already created this minor programmer window with just the standard Unity GUI features. Which works, but can be quite the manual labor of getting things… Continue reading 58th and 59th day
57th day
After going through some pains of using the built in UI that Unity has too offer, I went shopping and picked up Daikon Forge UI library of the unity asset store. It only cost me $75, and judging from the reviews it should be a lot easier to use than creating these UI elements through… Continue reading 57th day
55th and 56th day
Fixing bugs and making the programming screen for the robots a little more elite. So the only editable text area within the screen is where the instructions are. All the other fields are basically just to monitor and see what values are being passed around or the memory being used. Next up is to… Continue reading 55th and 56th day