I have re-factored the whole command logic for the robots, added some gates with animations and am trying to create a small puzzle out of the pieces I have already. From the video I posted, you can see some basic animations and triggers working as I make the robot move away from the gate. I… Continue reading 50th and 51st day
Category: Art
49th day
Another day of fiddling with state machines, animation curves, events and rigging. Cleaned up all the crap animations I created for testing and actually set up the animations and movements of this particular robot in a sensible way. The body of the robot is tied to a rig and bone, animated in Maya, but the… Continue reading 49th day
45th day
Programming and modeling all day, along with creating the UI elements for the programming puzzle bits of the game. I wanted it to look very DOS like. Like an old system where you are staring at bare bones without all the nice applications to help you out. On the other hand I am just making sure… Continue reading 45th day
44th day
Been creating a couple of levels for my game with a couple of robot models to use in the puzzles. One of them is a replacement for my previous model but the other a programmable robot to do all the heavy lifting. I was struggling with the initial idea of having just one robot that… Continue reading 44th day
39th day
That physics bug I was dealing with was an easy fix. I had moved the center of gravity of my little robot a little to low to prevent him from toppling over, and in the cases where he was pressed against a sharp corner he could actually snap through the walls and floor. Looking at… Continue reading 39th day
35th day
I have been modeling a lot today and running into issues when importing geometry created in Maya, into ZBrush for some sculpting. The topology was not in the best form for ZBrush so that when I wanted to export all the poly paint as textures and normal maps, the UV packing was a bit wasteful.… Continue reading 35th day
34th day
Adding more game play elements and pieces to my little robot game. Balloons, Lifts, Fans and Catapults, also improving the controls of the robot along with the controls for assembling the pieces. I have been working behind my raised desk for the last day and a half and I can feel my back straining. It… Continue reading 34th day
29th day
http://youtu.be/wgfd_x9pzN0 So the 29th day has passed and I just turned 36 years old. I churned out this little prototype in the last couple of days. All the base game mechanics are there and all it really needs is some polish, but churning out some levels and some score indicator is just what it is… Continue reading 29th day
28th day
I started the day by throwing out all the Unity work I did yesterday and starting over. I almost have a workable game, but it needs a couple of more items and a few levels. I made all the pieces just in Maya with simple shapes and materials so I could just focus on trying… Continue reading 28th day
24th day
Started planning prototype work for my game and ironing out some of the game mechanics. I have integrated a few other game mechanic ideas that I was thinking would be fitting for different types of games, but they seem to just work as well for the current one. Unity 4.3 will be easy to use… Continue reading 24th day