Art, Programming, Work

88th day

Added the locators and tags for game play, cleaned up some more UVs and content. Fixed navigation and light map issues, adjusted some prefabs and some other project related things. Added extends to the building so that it is a little bit prettier to look at when zoomed out and added some glass hand rails… Continue reading 88th day

Art, Programming, Work

87th day

When building more and more of my first level I started noticing that my simple bones and hierarchy solutions to animate some of the rigid items was not good enough. You really need to have all the vertices in as few buffers as possible and all the bones bound to the vertices and not just… Continue reading 87th day

Art, Programming, Work

86th day

I have completed setting up Lightmaps for my test level and run through all the tricks and kicks to get those working properly. Making those look good is some effort of back and forth with the baking process and playing with all the light settings. A 15 minute baking process can be expensive if you… Continue reading 86th day

Art, Programming, Work

84th day

When trying to keep myself motivated, a 13 point plan from some well funded games company is practically worthless. I need to see progress very fast, and to be able to see a little bit further into what I could have, compared to what I have already. Most progress is fast because of this simple… Continue reading 84th day

Art, Work

81st – 83rd day

I took the Saturday off for some deserved relaxing and recharging, and there was only work done during the afternoon of Sunday this weekend. I managed to put in a full day of work for this day though.   I have only two items on my previous checklist to wrap up, the rest of them… Continue reading 81st – 83rd day

Art, Work

79th and 80th day

It was very optimistic of me to think that I could finish all those items in one day. I managed to finish the bulk of them, but to be honest, most items took about 3 times longer to model then what I initially anticipated. So a more accurate estimate would add another day or two… Continue reading 79th and 80th day

Art, Work

77th and 78th day

Been playing with the modular pieces that I use to build my levels and modeling new ones. Some industrial pipes, containers, crates, boxes and various floor items.  The items that are left to model are(with time estimates): *Modular pipe groups, and cable groups. (2 hours) *Light items. Ceiling and floor lights. ( 30 mins) *Debris(… Continue reading 77th and 78th day

Art, Work

Building Levels

All those pieces I have been modeling are finally being used for building levels in Unity. All alignment issues have been fixed and now it is just duplicating and snapping things in place. A very satisfying feeling indeed. Progress is constant.

Art, Work

75th and 76th day

Ran into some annoying alignment issues so I went in and corrected those.   Basically making sure that those cool steel frames align perfectly with my walls and floors, they need to be be modeled according to an accurate frame. You can see the underlying frame there in red that everything will get snapped to.… Continue reading 75th and 76th day

Art, Work

74th day

Adding more props to my level and more modeling.   I wanted to see how my little jar of brain would look in engine and it looks just fine. It is missing its texture, but it looks very nice. I am actually adding some more detail to this prop. Some wires attached to the brain… Continue reading 74th day