Fixed a couple of content pieces and added more things to the level. There are some cube map reflections on the windows, and you can see an entrance down below that might give you an idea that the area on the floors below is somewhat different. Will pick this up again tomorrow morning and… Continue reading 89th day
Category: Programming
88th day
Added the locators and tags for game play, cleaned up some more UVs and content. Fixed navigation and light map issues, adjusted some prefabs and some other project related things. Added extends to the building so that it is a little bit prettier to look at when zoomed out and added some glass hand rails… Continue reading 88th day
87th day
When building more and more of my first level I started noticing that my simple bones and hierarchy solutions to animate some of the rigid items was not good enough. You really need to have all the vertices in as few buffers as possible and all the bones bound to the vertices and not just… Continue reading 87th day
86th day
I have completed setting up Lightmaps for my test level and run through all the tricks and kicks to get those working properly. Making those look good is some effort of back and forth with the baking process and playing with all the light settings. A 15 minute baking process can be expensive if you… Continue reading 86th day
85th day
Was programming for most of the day. Fixing some navigation issues, adding navigation bubbles for when you click the ground for the player to move to that point. Added some transparency tests for the occluding geometry that might get in between the main character and the camera. Moving on to building more of the level… Continue reading 85th day
84th day
When trying to keep myself motivated, a 13 point plan from some well funded games company is practically worthless. I need to see progress very fast, and to be able to see a little bit further into what I could have, compared to what I have already. Most progress is fast because of this simple… Continue reading 84th day
Working on your own
A lot of people are very dependent on others for input, encouragement, help and will in many cases render control of what they are doing over to more dominant bodies. Work up skills and confidence to be completely self reliant, be able to solve all the problems to produce what you need to produce and… Continue reading Working on your own
61st day
Been working on Icons and UI elements all day. I was having fun while making them and might have gone a bit overboard. This sort of UI is actually not needed for my first pass, but I was tempted because I had this idea for the first puzzle where it could be needed to… Continue reading 61st day
60th day, or the second month in retrospect
Well, the second month has been an interesting one, and mostly just working on my game project and not doing too much studying. What I was aiming for in the second month, was to basically have a prototype of sorts and maybe have it in a state that could be shared with people in some… Continue reading 60th day, or the second month in retrospect
58th and 59th day
The last two days have been spent looking into UI stuff, designing and trying to find the best way to create these minor UI elements I will need. I have already created this minor programmer window with just the standard Unity GUI features. Which works, but can be quite the manual labor of getting things… Continue reading 58th and 59th day