Adding more features to my navigation UI. Need to make the navigation mesh stand out and be rendered when in this mode, so you see the extends of the area you can place location nodes on. I'm not going to get lost in creating pretty icons for all those buttons just yet, or wait until… Continue reading 167th day
Category: Work
163rd – 166th day
More UI programming and additional scene loading logic. The base mode switches have been setup, so that I can swap between the navigation/synchronization UI and the programming UI when within the game at the top of the screen. The navigation UI is what I am working on right now. The 3 buttons at the top… Continue reading 163rd – 166th day
162nd day
Got back into programming and added a few buttons at the top to activate the various modes. Since you can either be programming, setting up logic gates for navigation or just roaming around the world, I placed these various modes into three buttons that will be at the top. The activation for the programming window… Continue reading 162nd day
160th – 161st day
Yesterday was mostly reserved for moving house so I did not do a lot of work. But today, I actually managed to work in Bitwig and create a small piece of test music and a few sound effects. BitWig testing I created my own synthesizer effect for this and used a few free sound library… Continue reading 160th – 161st day
157th – 159th day
Working through a lot of music theory exercises today and watching a few Bitwig tutorial videos to get familiar with its features. I think this will be the last dedicated music studying day for a while, and tomorrow I actually create some minor music and sound effects. When I hit something in these Music Theory… Continue reading 157th – 159th day
155th and 156th day
I need to understand various things about music a lot better so I can produce better music and be more efficient. Music theory is actually highly mathematical, and its base rules come from mathematicians and not musicians. Our current 12 note scale is a equal temperament form that originates from china. Where the ratio between… Continue reading 155th and 156th day
154th day
The day was spent playing with Reason 7, Renoise and fixing some of my guitars. One of my 8 string guitars has a loose ground wire which makes it sound like radio static if I touch any of the strings, which is not very good for a string instrument. Reason, Ableton Live and Pro-Tools are… Continue reading 154th day
153rd day
Cleaning up the implementation and setup for when jumping between levels, with various items that might change for each level. Such as camera setup, sky boxes and UI elements that need to be hidden or tucked away. So, the game controller handles loading the levels, and when a level is done loading it calls this… Continue reading 153rd day
151st and 152nd day
There was no work yesterday, but today I placed the programming menu into my scene management stuff and got it working. Buttons are being enabled, disabled based on the state of the process. The output and error buttons get notified when output and errors are waiting in the buffer to be viewed for a particular… Continue reading 151st and 152nd day
149th and 150th day
Got the runtime libraries working with the newly constructed UI. Working on making the whole process and programming logic integrate with the scene management so that the processes that are running are still being handled correctly when I transition between scenes. There were a few UI issues that came up regarding the multi line text… Continue reading 149th and 150th day