Adding more props to my level and more modeling. I wanted to see how my little jar of brain would look in engine and it looks just fine. It is missing its texture, but it looks very nice. I am actually adding some more detail to this prop. Some wires attached to the brain… Continue reading 74th day
Category: Work
73rd day
Adding more content for my puzzles and levels. Trying to make it so that all level geometry that is in between the camera and the main player character become transparent just like you see in Diablo and such games. It is a pain in the ass when you realize you make minor mistakes with… Continue reading 73rd day
71st and 72nd day
Creating the building blocks for my levels is going just fine. They look fairly good when loaded in engine, but I still need to fix up some of the UV maps. Making detailed textures for the pieces is not going to happen. The stylized look of them and the cartoon shading works just splendidly. Any… Continue reading 71st and 72nd day
69th and 70th day
For the last 70 days, there have been two days where I have not been able to put any work in. But, I am still working on creating content for my levels and puzzles. One of the issues I was running into with Maya LT, was skinning of rigid items(using smooth bind because rigid bind… Continue reading 69th and 70th day
67th and 68th day
To be able to work like a tank over the holidays, you would have to isolate yourself from all friends and family, and that is just not healthy in any way. But I still feel like I am cheating a bit by not working through whole days during the holidays. Yesterday, I was texturing my… Continue reading 67th and 68th day
65th and 66th day
There are some mandatory family gatherings that one has to partake in this Christmas season and eat a lot of fattening food, chocolates, wine and anything that would otherwise seem too Roman and indulging. But I managed to put in a few hours of work each day when I was not being overwhelmed with hugs… Continue reading 65th and 66th day
63rd and 64th day
Have wrapped up all the icon and image creation for now and have been modeling pieces for my levels and environments. This hydraulic door that will be computer controlled and can be programmed in a way by the player. A jar with a brain and bubbles for some environment piece or representing some… Continue reading 63rd and 64th day
Working on your own
A lot of people are very dependent on others for input, encouragement, help and will in many cases render control of what they are doing over to more dominant bodies. Work up skills and confidence to be completely self reliant, be able to solve all the problems to produce what you need to produce and… Continue reading Working on your own
62nd day
Almost done with creating all the images and Icons I need for now. But I need to revisit a couple of them because the drop shadows are not working quite right. Have a single failure icon left to create, a robot hand along with some background drops and a small motherboard. I might need to… Continue reading 62nd day
61st day
Been working on Icons and UI elements all day. I was having fun while making them and might have gone a bit overboard. This sort of UI is actually not needed for my first pass, but I was tempted because I had this idea for the first puzzle where it could be needed to… Continue reading 61st day