I managed to get the rest of the navigation graphics and programming features in a state where I can focus on the navigation evaluation. There is no output window or a window for error messages. There is just the single programming window where the errors and output will appear in or by. Here are… Continue reading 38th week
Tag: Unity
37th week
Another week behind me and some progress for the game. I fixed various issues with the text editing and removed some elements as well. There is just going to be one window. All the output and errors will not be placed into dedicated windows. I am taking advantage of the fact that this is a… Continue reading 37th week
36th week
Last week, I could not work on my game one bit. I started working as a contractor for a very interesting company and spent the rest of the week moving things from my old office, to the new office. Getting access cards, filling out forms for creating my small company to handle all the logistics… Continue reading 36th week
35th week
So, the programming sandbox has swapped its ZMQ with nanomsg. I have removed the asmjit and will just use Nasm as a binary generating assembler, allocate executable buffers and plug those in to have run alongside the just-in-time compiled LUA code. Added syntax highlighting for the little code editor, which is implemented in a bit… Continue reading 35th week
34th week
I managed to wrap up the navigation UI last week and am now working on making it run and do what it is supposed to do. Also, I am connecting that with the programming mechanic and slowly approaching something that is representable. The grunt work, creating 2-d or 3-d art, creating music or programming is… Continue reading 34th week
Navigation UI Iteration
I have been for the last 6 weeks, working on the UI for the navigation programming. Here are the results so far. Refined the transitions, the look and feel of the buttons, camera behavior and various other things. Only a couple more items on the checklist to finish so that I can move on to… Continue reading Navigation UI Iteration
33rd week
This was the least productive week in a long while, but today was a very productive day. I changed my work routine a bit and it works quite well. I basically split all my current tasks into very small tasks, small enough to give them a completion time of 15 - 60 minutes. Then, I… Continue reading 33rd week
32nd week
For the last week, I have been working on improving the UI and navigation graphics so that it is simpler and looks better. All the visual editing features for the navigational programming are practically done and I had planned on implementing the underlying evaluation of that navigation game mechanic but felt a strong urge to… Continue reading 32nd week
UI improvements.
Just a minor update to point out that I have been working on improving the UI for my game. Lots of work being done in Photoshop to create the icons and make them pretty. Will post more details at the end of the week. Here is a minor video showing the transition animations.
209th – 211th day
The last two days I have been cleaning up things, re-factoring and changed a couple of items so that the interface looks the same for all quality settings. I spend a lot of time scribbling things on paper and thinking of various ways of improvement without adding complications. Attempting to keep the design and implementation so… Continue reading 209th – 211th day